R E C – T E C

2 0 0 1

 

T   U   T   O   R   I   A   L

 

 

REVISED:  16 JANUARY 2001

 


 

REC-TEC LLC

 

P.O.  BOX 561031

 

ROCKLEDGE, FLORIDA 32956-1031

 

321-639-7783

 



 


TABLE OF CONTENTS

 

Click on underlined words to jump to that section.

 

 

INTRODUCTION

 

o        CONFIGURATION

o        DIFFICULT AREAS

 

TIME-DISTANCE

 

·         DECELERATION - SINGLE SURFACE

 

o        PROBLEM 1

o        PROBLEM 2

 

·         SWERVE AND SWERVE & RECOVER

 

o        PROBLEM 3

 

·         DRAG/ACCELERATION FACTOR

 

o        PROBLEM 4

o        PROBLEM 5

o        PROBLEM 6

 

·         ACCELERATION - SINGLE SURFACE

 

o        PROBLEM 7

o        PROBLEM 8

o        PROBLEM 9

 

·         MULTIPLE VEHICLE

 

o        PROBLEM 10

o        PROBLEM 11

o        PROBLEM 11A

o        PROBLEM 11B

 

·         MULTIPLE EVENTS

 

o        PROBLEM 12

o        PROBLEM 13

·         MULTIPLE SURFACES

 

o        PROBLEM 13A

FALL-VAULT

 

o        PROBLEM 14

o        PROBLEM 15

 

PEDESTRIAN VAULT

 

o        PROBLEM 16

 

YAW/CRITICAL SPEED OF CURVE

 

o        PROBLEM 17

 

MOTORCYCLE LEAN ANGLE

 

o        PROBLEM 18


MOTION ANALYSIS

 

o        PROBLEM 19

o        PROBLEM 20A-E

 

CRUSH

o        PROBLEM 21A

o        PROBLEM 21B

 

LINEAR MOMENTUM

 

o        PROBLEM 22

o        PROBLEM 23

o        PROBLEM 24

o        PROBLEM 25

o        PROBLEM 26

o        PROBLEM 27

o        PROBLEM 28

 

KINETIC ENERGY

 

o        PROBLEM 29

o        PROBLEM 30

o        PROBLEM 31

 

CONSERVATION OF ENERGY

 

o        PROBLEM 32

o        PROBLEM 33

o        PROBLEM 34

o        PROBLEM 35

o        PROBLEM 36

 

PHOTOGRAMMETRY

 

o        PROBLEM 37

o        PROBLEM 38

 

WEIGHT SHIFT

 

o        PROBLEM 39

 

SPEED:  RPM

 

o        PROBLEM 40

 

AASHTO TRIANGLE

 

o        PROBLEM 41

o        PROBLEM 42

o        PROBLEM 43

 

S-CAM AIR BRAKES

 

o        PROBLEM 44

o        PROBLEM 45

o        PROBLEM 45T

o        PROBLEM 45 -Distance

 

ROLLOVERS

 

o        PROBLEM 46

o        PROBLEM 47

o        PROBLEM 48

o        PROBLEM 49

 

OFF TRACKING

 

o        PROBLEM 50

o        PROBLEM 51

o        PROBLEM 52

 

WEIGHT & BALANCE

 

o        PROBLEM 53A

o        PROBLEM 53B

o        PROBLEM 53C

 

BREAK FRACTURE ENERGY

 

o        PROBLEM 54

 

VEHICLE ROTATION FACTOR

 

o        PROBLEM 55A

o        PROBLEM 55B

 

EXTRA STUFF

 

o        PDOF

o        360 LM Lite

o        VECTOR MOMENTUM

o        CONVERSIONS

o        QUADRATIC SOLVER

o        TRIANGLE SOLVER

 

 

V-TRAX

o        LTURN2 (Sample problem)

o        LTURN4 (Sample problem)

o        LASTFILE (Sample problem)

o        LTURN4X (Sample problem)

 

 

ANSWERS

 


 


INTRODUCTION:  This tutorial will cover both the REC-TEC and the TRUCK*BRAKE sections of the program.  It will assist you in getting familiar with the program(s) and show you how to use the program to solve very different and complex problems.  This will be a step by step approach to REC-TEC accident reconstruction.  It is not intended to teach accident reconstruction, but to assist the accident reconstructionist in solving problems with the program(s).

 

 

REC-TEC BASICS

 

REC-TEC takes a modular approach to accident reconstruction problem solving, just as reconstructionists have always done.  The problem must be broken down into the solvable components. 

 

1.       Determination of the primary objective of the investigation;

2.       Break the overall problem down into solvable components;

3.       Combine the individual answers into a unified solution to the problem.

 

With these steps in mind, we will begin to solve problems using REC-TEC. 

 

It is suggested that you work the problems on your computer as we go through them here in order to receive the maximum benefit from this workbook.

 


 

CONFIGURATION

 

All problems will assume the following configuration unless otherwise specified:

 

 


 

DIFFICULT AREAS:

 

1.        Swerve and Swerve and Return versus Yaw versus Motion Analysis.

2.        TIME / DISTANCE - Which flavor do I use?

 

Swerve and Swerve and Return versus Yaw versus Motion Analysis.

 

These sections of REC-TEC all handle lateral accelerations.  So which one is the best for the particular situation?  This is something that you as the reconstructionist must answer.  In order to come to a solution, let us examine the properties of each section in detail.

 

Swerve and Swerve and Return:  This is actually accessed in TIME DISTANCE - DECELERATION.  If a lateral distance is used in the problem, the program will generate both SWERVE and SWERVE and RETURN (RECOVER) data.  This is where 3 avoidance maneuvers can be animated on the screen at the same time, in real time - a deceleration, a swerve and a swerve and recover. 

 

It may be that for your particular problem, a deceleration is not involved.  This is STILL the section used to compare SWERVE and SWERVE and RETURN.

 

If your problem involves a lateral acceleration, it is CRITICAL that you understand what that involves; most reconstructionists don't.  If a vehicle is accelerating in a lateral direction as a result of a change of direction maneuver, it is also decelerating as a result of the maneuver, even if it is maintaining a constant velocity.  How can this be?  Simple, it is accelerating along the Y AXIS and decelerating along the X AXIS.  If the available road surface friction is a .7 and the vehicle goes into a maximum rate change of direction (yaw), then the vehicle has a maximum acceleration factor of .35 on the Y AXIS and a maximum deceleration factor of .35 assuming that the vehicle maintains a constant velocity.  The total instantaneous acceleration (positive and negative) factor of the vehicle is .7.  Therefore the vehicle, under these conditions, can only use one half of the available friction to accelerate along the Y AXIS.  If you are only doing a SWERVE, The "drag factor" must be adjusted to reflect 2 times the lateral (Y AXIS) acceleration factor you require.

 

CRITICAL TURNAWAY is often confusing.  In simple words, it is a SPEED or VELOCITY at which both the distance slide to stop and the critical distance to swerve (or swerve and return to a parallel path) is the same.  In order to verify this, go to CHANGE DATA and use the speed as the initial velocity and leave the drag factor alone.  You will then notice that the Distance Slide to Stop and the Distance to Swerve are the same.  Likewise if you use the speed under SWERVE and RETURN then the Distance Slide to Stop will be the same as the Distance to SWERVE and RETURN.

 

The YAW section of the program uses the chord and middle ordinate (or radius) to determine the speed of the yaw.  The MOTION ANALYSIS section uses the position of the vehicle relative to the direction of travel to decelerate using the principles of the FRICTION CIRCLE to determine the speed of the vehicle at the different positions involved in the maneuver.

 

 

TIME / DISTANCE - Which flavor do I use?

 

Time - Distance is both simple and complicated.  It must be remembered that a deceleration is nothing more than a negative acceleration.  They are very closely related to each other.

 

REC-TEC offers several flavors of Time Distance:

·         SINGLE SURFACE DECELERATION

·         SINGLE SURFACE ACCELERATION

·         TIME DISTANCE - MULTIPLE EVENT

·         TIME DISTANCE - MULTIPLE VEHICLE

·         MOTION ANALYSIS

·         V-TRAX II

 

 

Most of these handle time-distance in a direction OPPOSITE from the direction of the TIME ARROW.  In accident reconstruction we normally work from final rest backwards or opposite the direction of the time arrow.  In REC-TEC some of these sections of necessity do not conform to this general rule.  The exceptions are:  MOTION ANALYSIS and TIME DISTANCE - Multiple Event.  V-TRAX II is basically an animation package and will not be discussed here.

 

If TIME DISTANCE Multiple Event  works in the direction of the TIME ARROW, is it possible to use it to determine the speed at the start of a segmented skid that has different friction values as is common in multiple surface skids?  The answer is NO and YES.  No, not if we enter the decelerations.  But aren't decelerations merely accelerations?  We can enter these events as accelerations.  IF THIS IS DONE, we are now working OPPOSITE the direction of the TIME ARROW as we are accelerating from the FINAL SPEED.

 

Why can't it be made simpler?  It can.  It is possible to use only the single surface ACCELERATION or DECELERATION to figure out the answers to all of these multiple surface or multiple event problems.  Simply use the correct INITIAL and FINAL speeds.  By using the more exotic sections, the reconstructionist is able to present a clearer picture of what occurs during complex maneuvers.

 

Careful attention to the objective and careful attention to the unique characteristics of the different sections will allow the reconstructionist to paint the most informative picture of the event.  It is like using color pictures in place of black and white.  Black and white can be spectacular, but sometimes there is no substitute for color.

 


 

Now a word about screen resolution:

 

The setting for screen resolution can make a huge difference in what can be done with the program.  Setting screen resolution can be accomplished using START - CONTROL PANEL or, on most machines, simply go to the lower right portion of the START taskbar (by the clock) and you will see an ICON that looks like a small monitor.  Right clicking on this will bring up a panel (Windows 98+) that lets you set the resolution with relative ease.

 

Through out the Tutorial, most of the screens will be captured from a display using 800x600 resolution.  On the next page there is a graphic in 1600x1200 resolution on the top of the page and one in 800x600 directly below for comparison purposes.  You will note in the 1600x1200 that four panels can be shown at one time.  This is not possible with 800x600 as 3 of the panels would be cut.

 

This use of screen resolution offers the flexibility to show more information in the same space.  Like the flavors of Time-Distance, it offers you a choice.

 

 

 


 

DECELERATION - SINGLE SURFACE

 

PROBLEM 1:  A vehicle skids to a stop in 67 feet.  How fast was it going at the start of the skid and what was the time involved?

 

SOLUTION:

 

1.        Select TIME DISTANCE  from the REC-TEC MENU

2.        Select DECELERATION - SINGLE SURFACE  from the Time-Distance menu

3.       Enter .6 for Mu or DRAG FACTOR (TEST)

4.       Enter 0 for GRADE (TEST)

5.       Enter 0 for GRADE (ACCIDENT)

6.       Enter 100 for BRAKING

7.       Enter 67 for DISTANCE

8.       Enter 0 for FINAL SPEED

9.       LATERAL DISTANCE.  HUH?  What is this all about? 

 

Why don't we just take on the LATERAL DISTANCE problem a bit later?

 

The program shows a screen with the SOLUTION to our problem.  As you will see when you run the problem, the program gives us all kinds of information including initial speed (and velocity), time, and rates of deceleration.

 

The program allows us to change almost every variable in the equations and generate tables based on the changing values of these variables. 

 

The values presented for the EVENT are identical to the values for the STOP.

 

Initial Speed = _____________ M/H

Time (Event) = _____________ SECONDS

 

On the back of this page is one way (flavors remember) the problem can be run. 

 

Now that you see how to do a simple problem, the step by step method will be dropped from future problems.  A graphic showing the worked out problem will be shown along with the problem.

 

 

 


 

PROBLEM 2:  A vehicle skids 67 feet to a final speed of 25 miles per hour.  How fast was it going at the start of the skid and what was the time involved?

 

SOLUTION:

 

 

 

The solution presented shows a deceleration over a distance of 67 feet to a final speed of 25 miles per hour. 

 

The values presented for the EVENT are different than the values for the STOP.

 

Initial Speed = _____________ M/H

Time in Skid = _____________ SECONDS

 


 

SWERVE & RECOVER

 

PROBLEM 3:  A vehicle skids for 2 seconds using a .6 deceleration factor to a final speed of 25 miles per hour.  Show data involving a lane change (12 foot lane).  What was the initial velocity and what is the swerve and return distance?

 

SOLUTION:

 

 

The solution presented shows a deceleration over 2 seconds to a final speed of 25 miles per hour. 

 

The values presented for the EVENT are different than the values for the STOP.

 

SWERVE-NO RECOVERY shows what would happen if the vehicle was placed in a maximum rate change of direction using a .6 coefficient of friction.  This is EXACTLY the same as using a .6 G turn.  This would allow the vehicle's center of mass (or any given point of reference) to pass 12 feet laterally from the initial path of travel.  This would NOT have the vehicle headed on a parallel path, it would be headed in a different direction (like off the road and into the boonies?).  If the vehicle is then brought back to a parallel path, the distance and time would be doubled as would the total lateral distance. 

 

SWERVE AND RECOVERY shows what would happen if the vehicle was placed in a maximum rate change of direction using a .6 coefficient of friction with an immediate change to a maximum rate change of direction in the opposite direction, at the optimum point to accomplish the maneuver. This allows the vehicle's center of mass (or any given point of reference) to pass 12 feet laterally from the initial path of travel.  This has the vehicle headed in a parallel path.  This is a lane change maneuver.

 

Initial Speed = _______________ M/H

Swerve & Return Distance = ________________ FEET

 


 

DRAG FACTOR

 

PROBLEM 4:  A test vehicle skids from 30 M/H to a final speed of zero (0) M/H in 47 feet.  What is the drag factor based on this data? 

 

Check the REC-TEC Menu and go to the appropriate section.

 

SOLUTION:

 

 

 

The computed DRAG FACTOR is  ______________

 


 

PROBLEM 5:  An F-18 lands on a carrier with an approach speed of 150 M/H.  It stops in 200 feet after engaging the #3 wire. 

 

SOLUTION:

 

 

What was the average "G" force involved in the stop?  _______________ G

 


 

PROBLEM 6:  A passenger in a crash strikes the dashboard (2" of padding) of a vehicle.  The car struck a tree at 30 M/H.  The dash had come to a complete stop when the unrestrained passenger struck his head on the dash. 

 

SOLUTION:

 

 

 

How many "G's" did the passenger’s head encounter?  ______________ G

 


 

ACCELERATION - SINGLE SURFACE

 

PROBLEM 7:  A vehicle accelerates from a stop for 67 feet.  The acceleration factor is a .2 (assumed acceleration factor unless otherwise specified).  What was the speed at the end of 67 feet and what was the time involved?

 

SOLUTION:

 

 

The program shows a screen with the SOLUTION to our problem.  As you will see when you run the problem, the program gives us all kinds of information including initial speed (and velocity), time, and rates of acceleration.

 

You will notice that it gives information under two headings, EVENT and 0 -> S2.  In this problem they are the same, but if the acceleration had not been from a stop they would be different.

 

Final Speed = _______________ M/H

Time = _______________ SECONDS

 


 

PROBLEM 8:  A vehicle accelerates for 67 feet using a .2 acceleration factor, from an initial speed of 10 miles per hour.  What is the final speed and time involved?

 

SOLUTION:

 

 

The solution presented shows acceleration over a distance of 67 feet from an initial speed of 10 miles per hour.  The values presented in EVENT and 0 -> S2 are now different.

 

Final Speed = ________________ M/H

Time = ________________ SECONDS

 


 

PROBLEM 9:  A vehicle accelerates for 2 SECONDS to a FINAL SPEED of 50 miles per hour.  What was the Initial Speed and Distance involved?

 

SOLUTION:

 

 

If you were watching the screen during theses changes, you saw REC-TEC doing on the fly calculations every time a new number was pressed.  You see the effect of changing a variable immediately.

 

The solution presented shows an acceleration over 2 seconds to a final speed of 50 miles per hour.  The values presented in EVENT and 0 -> S2 are different.

 

Initial Speed = ___________________ M/H

Distance = __________________ FEET

 


 

MULTIPLE VEHICLE

 

PROBLEM 10:  Vehicle 1 skids from 60 miles per hour to a final speed of 15 miles per hour (striking vehicle 2).  How fast was Vehicle #2 going when vehicle #1 was 1.5 seconds from impact?

 

Vehicle 2 accelerates from 7.5 miles per hour to a final speed of 30 miles per hour (striking vehicle 1).  How far away from impact was Vehicle #1 when Vehicle #2 was 5 seconds from impact?

 

When vehicle #2 was 25 feet from impact, what was the speed of vehicle #1?

 

SOLUTION:

 

 

NOTE:  Please see the discussion of how REC-TEC uses GRADE in  "Effects of Grade on Kinetic Friction. "

 

This section allows some unique options such as CLOSURE, which can help investigate the sight triangle between the two units involved.  Either vehicle can be studied for any time or distance prior to the event in question, be it a collision, stop, or any point under consideration.  If it involves TIME-DISTANCE, this section may prove invaluable.

 

As was done in this problem, two vehicles can be taken into collision.  Tables can then be used to study what happened prior to impact.  With the ability to look at units in any combination of acceleration, deceleration, or constant velocity, any situation can be analyzed.

 

This section can be used to analyze vehicles, or vehicles and pedestrians in collision.  This section can also be used to study the effects of different values for the same vehicle (side by side).

 

 

 

Vehicle #2 speed at 1.5 seconds from impact = ____________ M/H

Vehicle #1 distance 5 seconds from impact = _____________ FEET

Vehicle #1 speed when Vehicle #2 was 25 feet from impact = _________________ M/H

 


 

PROBLEM 11:  Vehicle 1 skids from 60 miles per hour to a final speed of zero. The drag factor is .72.

 

Vehicle 2 skids from 60 miles per hour to a final speed of zero. The drag factor is .61.

 

Vehicle 2 is "TRAILING" 100 ft. behind Vehicle1.

 

Vehicle 2 has a 1.5 second perception reaction time (PRT) when Vehicle 1 brakes.

 

 

Once the problem is setup up, select Animation.  Select "FROM" impact, and use the parallel format.  Answer the remaining questions using the information listed above.  Compute for TIME.

 

Do the vehicles hit?  At what speed?  See next page for SOLUTION.

 


 

PROBLEM 11A:  How would the answer change if the PRT was 2 seconds and the trailing distance was 75 feet?

 

Do the vehicles hit?  At what speed? 

Vehicle 1______________________

Vehicle 2______________________

 

PROBLEM 11B:  How would the answer change if the PRT was 1 second and the trailing distance was 150 feet?

 

Do the vehicles hit?  At what speed? 

Vehicle 1______________________

Vehicle 2______________________

 

 

 

Vehicle 1______________________                                             Vehicle 2______________________

 


 

TIME & DISTANCE - MULTIPLE EVENTS

 

PROBLEM 12:  A vehicle accelerates from a stop (fa = .2) for 25 feet.  It then coasts (f = .01) for 15 feet before decelerating (f = .6) to a final speed of 5 miles per hour.  What is the time and distance ?

 

SOLUTION:

 

 

Should you wish to plot this maneuver, all 3 "events" will be diagrammed.  Since acceleration was chosen as the initial event, the diagram shows the maneuver from right instead of the usual left to right format.

 

Total Time = _________________ SECONDS

Total Distance = ________________ FEET

 


 

PROBLEM 13:  A vehicle goes through the following maneuvers:

 

1.    Acceleration factor = .2                Initial speed = 30 M/H         Final speed = 60 M/H

2.    Constant speed                                                                                                                             Distance = 264 ft

3.    Acceleration factor = .2                Initial speed = 60 M/H         Final Speed = 75 M/H

4.    Constant speed                                                                                                                             Distance = 300 ft

5.    Deceleration factor = .3                Initial speed = 75 M/H         Final Speed = 60 M/H

6.    Deceleration factor = .6                Initial speed = 60 M/H         Final Speed = 45 M/H

7.    Constant speed                                                                                                                             Time = 5 seconds

8.    Deceleration factor = .6                Initial speed = 45 M/H         Final Speed = 0 M/H

9.    Stopped for 30 seconds

10.  Acceleration factor = .2                Initial speed = 0 M/H           Final Speed = 45 M/H

11.  Constant speed                                                                                                                             Time = 5 seconds

12.  Acceleration factor = .3                Initial speed = 45 M/H         Final Speed = 60 M/H